Maps, maps, and more maps. If your fascinations veer toward the cartological, especially if there’s an intersection with the fantastical, then this debut novel by “historian and world traveler” S.E. Grove will be just the ticket.
Since the disappearance of her parents when she was a small child, Sophia Tims lives in Boston with her uncle, Shadrack, a famous cartologist and former adventurer. However, this Boston is not the Boston we all know. Almost a century before, The Great Disruption shook the entire earth and threw different parts of the globe into different “ages” or time periods, remaking and disrupting time itself. Boston is now part of the New Occident, beginning after the Great Disruption in the late eighteenth century. Explorers and pirates are the only ones who dare to travel from one age to another, across boundaries that delineate more than just governing authorities or time zones—they also demarcate eras and the cultures associated with those eras.
Accurate, trustworthy maps are very important in such a world, and Shadrack is the most famous and reliable mapmaker in Boston, perhaps in the world. He is teaching Sophia all he knows, but when kidnappers and changes in the weather patterns interrupt their lessons, Sophia must set out on her own with only a runaway from the Baldlands, Theo, to help her escape from her pursuers and find the answers to what is happening to her, to Uncle Shadrack, and to the New World. And she’s not even sure she can trust Theo.
The world-building in this 489 page novel was exquisite. The story was well-plotted, and the characters were engaging, especially Sophia and Theo and Calixta the Pirate Captain. (I like that name, Calixta. If I had another child . . .) The only complaint I have, and it’s really a small complaint, I suppose, is that I never felt I knew what the story was about or what the underlying themes were. It seems to be partly about trust and lies, but the messages about whether those things are good or bad or indifferent are mixed. It’s also about time and maps and fate, but I’m not sure what the novel is saying about those things either. (Maps are good? We can live outside the constraints of time if we try? You can’t escape your fate, so don’t try?) Not every novel has to have a deep theme, but if it runs to almost 500 pages, I would expect it to say something about something.
Maybe I just didn’t get the something.
If you want a little more to go on before you commit, check out Charlotte’s review at Charlotte’s Library or Becky’s at Becky’s Book Reviews. It is a good book —especially for map-lovers and fantasy world dwellers.
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This book is also nominated for a Cybil Award, but the views expressed here are strictly my own and do not reflect or determine the judging panel’s opinions.