Hana Hsu can’t wait to be meshed: her brain tied into the multiweb by means of a neural implant that will enable her to communicate with everyone, thought to thought, brain to brain. AND she will be able to choose one of three areas of giftedness to be enhanced: intelligence, sensory powers, or physical strength. However, there are, of course, problems. Hana can’t get meshed for another year, not until she’s thirteen. And Hana feels she is losing touch with the rest of her family, especially her older sister and her Ma, both of whom are already meshed. Then, there’s Hana’s grandmother, Popo, who’s beginning to lose her memory. The only way Hana can see to help Popo and regain her family’s closeness and bond is to get meshed as soon as possible.
Enter the Ghost Crab Nation, a loosely organized group of underground protestors who are trying to, well, Hana’s not sure what their aims are or whether or not she can trust Ink, the girl she met in the junkyard, or Wayman, the old man who wants her to spy on her Start-Up program to see if something nefarious and dangerous is going on. But the Start-Up program is Hana’s way to get herself meshed early, maybe if she does well in as little as three months at the end of the summer. Should Hana trust the leaders of her Start-Up? Should she trust Wayman and Ink? Is there a downside to getting meshed? The entire book is a mystery inside a science fiction dystopian fantasy, and the world building is well done.
Other pluses:
- Hana is a great character, concerned for her family, ambitious, and curious. She does some rather dangerous things, but all in a good cause.
- The theme of asking questions about what our reliance on the internet and our interconnectedness is doing to us as individuals and as a culture is certainly relevant, but it’s not a didactic or propagandistic novel. The idea are presented by means of story and on a middle grade level.
- The action is well paced, and the plot is believable within the confines of the world the author has created.
But . . . a couple of caveats:
- When meshed (or maybe enmeshed) people meet they get a feed in their brains that tells them some basic stats about the other person, name, age, education, family status, and pronouns? Really, pronouns, like he/him, she/her. Luckily, no weird pronouns appear.
- One of the characters, Ink, is a girl in the real world, but he’s a boy inside this virtual reality video game that everyone uses not only to play but also to communicate and move around and share information. That wouldn’t really be a problem, a girl choosing a male avatar in a game, except that it’s made very clear that Ink could choose to be male in the real world, too, if he/she wanted to. At least I think it’s clear, although nothing about this whole gender confusion era that we’re in right now is really very clear.
Were it not for the caveats, I would recommend Hana Hsu as a great story and a vehicle for exploring ideas related to the internet and social media and its effect on young, developing brains. It’s also got ideas and questions about family and how you maintain family bonds and how you fight injustice and solve social problems and how much is too much to give up in order to serve the community. But there is already enough gender confusion in this world as it is without adding to the mix. I enjoyed it, but I’m not recommending.